Reader Rabbit Thinking Ages 4 6 Mac Download Updated
Reader Rabbit Thinking Ages 4 6 Mac Download
| Reader Rabbit | |
|---|---|
| | |
| Genre(southward) | Educational |
| Publisher(s) | Encore Software |
| Creator(south) | Leslie Grimm [1] |
| First release | Reader Rabbit and the Fabulous Give-and-take Factory 1983 |
| Latest release | Reader Rabbit: Jumpsmarter 2018 |
| Spin-offs | The ClueFinders |
Reader Rabbit is an educational game franchise created in 1983 by The Learning Visitor. The serial is aimed at children from infancy to the historic period of nine. [2] In 1998, a spin-off series called The ClueFinders was released for older students anile eight to twelve.
The games teach language arts including bones skills in reading and spelling and mathematics. The main character in all the titles is named "Reader Rabbit".
History [ edit ]
| 1983 | Reader Rabbit |
|---|---|
| 1984 | |
| 1985 | |
| 1986 | Math Rabbit |
| Writer Rabbit | |
| 1987 | |
| 1988 | |
| 1989 | |
| 1990 | |
| 1991 | Reader Rabbit 2 |
| 1992 | Ready for Letters |
| 1993 | Reader Rabbit 3 |
| 1994 | Interactive Reading Journey |
| Reading Development Library one | |
| 1995 | Reading Development Library 2 |
| Reading Development Library three | |
| Reading Development Library four | |
| Permit's Start Learning! | |
| 1996 | Interactive Reading Journey 2 |
| Math Journeying for Grades 1–3 | |
| 1997 | Toddler |
| Preschool | |
| Kindergarten | |
| 1998 | 1st Grade |
| second Grade | |
| Math Ages 6–nine | |
| 1999 | Thinking Adventures Ages 4–6 |
| Playtime for Baby | |
| Learn to Read with Phonics Preschool and Kindergarten | |
| 2000 | Learning Creations |
| 2001 | Capers on Cloud Nine! |
| Mis-Cheese-ious Dreamship Adventures! | |
| Sparkle Star Rescue | |
| Bounciness Down in Airship Town! | |
| 2002 | Learn to Read with Phonics 1st & 2d Grade |
| Dreamship Tales | |
| 2003 | |
| 2004 | |
| 2005 | |
| 2006 | |
| 2007 | |
| 2008 | |
| 2009 | |
| 2010 | |
| 2011 | On a Mission to Assist the King of beasts Flowers |
| 2012 | |
| 2013 | Kart Racing |
| Smart & Jump | |
| 2014 | |
| 2015 | |
| 2016 | Math Race |
| 2017 | |
| 2018 | Jumpsmarter |
The start Reader Rabbit computer game was conceived by the Grimm sisters and titled Reader Rabbit and the Fabled Word Factory. It was released initially in 1983 [three] and featured in the 1983 holiday special The Figurer Chronicles. [four] Later versions were released in 1984. [5] [six] In 1986, both Reader Rabbit two.0 and Math Rabbit were released. In 1987, Writer Rabbit was released with the intention of having a Rabbit serial that featured different academic subjects. Ultimately, the developers decided to take a Reader Rabbit serial that explored subjects beyond reading. [7] With this directional change, Math Rabbit would afterward be renamed Reader Rabbit with the game championship Reader Rabbit'southward Math. [eight] Many critics and gaming historians erroneously assert that the Reader Rabbit series officially began in 1986. [9] The 1990s saw an audio cassette release of some of the game's most pop music, titled Reader Rabbit's Sing Along Favorites, [10] and past 1996 the Reader Rabbit series included a broad multifariousness of titles, including Reader Rabbit'southward Reading Development Library which immune players to experience fairy tales via animated storybooks. [7]
In 1995, The Learning Company was bought by SoftKey afterwards a hostile takeover bid. Softkey adopted the name The Learning Visitor. Softkey embarked on a toll-cutting practice with the aim to sell cheaper software. [11] The Platinum line of budget titles pushed the retail price for edutainment downwardly to $12.99 in the US, and swapped the fancy packaging for a simple jewel case. [12] At the fourth dimension, SoftKey founder Kevin O'Leary recalled, "I'd get a $12 1000000 order for "Reader Rabbit"...it would blow upward behind me, the logistics. I couldn't deliver", noting that he gave Mike Perik one-half his equity to solve the problem. [13] In 1998, The Learning Company was acquired by Mattel in a $iii.6 billion bargain. [xiv] The toy-maker was looking to enter the interactive market. Mattel planned to expand the Reader Rabbit franchise into a serial of interactive electronic plush toys that could download new content from the Internet. [14] Mattel was forced to chop-chop sell off their properties the following year to avoid bankruptcy, and the Reader Rabbit brand was sold to Riverdeep. [14] From 1998 to 2002, a series called The ClueFinders featuring a Scooby-Doo -similar gang of mystery solvers was released with like subject matter aimed at a more than advanced student base, from the 3rd to the sixth course.[ citation needed ] The Reader Rabbit Workbook Series was released in 2003, and consisted of three 320-folio comprehensive workbooks and five 32-page unmarried-subject workbooks, aimed at children ages three to seven. [xv]
The early 2000s, saw the last major PC releases of the franchise. New games take since been released on platforms such as Nintendo Wii, while some parts of older games accept been uploaded to the Internet Archive. [sixteen] By 2003, the Reader Rabbit series had been sold in over 40 countries and translated into 13 different languages:
- Chinese (titled 瑞德小兔 / Reid Bunny)
- Danish [17] (titled Fætter Kanin)
- Dutch [18] (titled Robbie Konijn) [19]
- Finnish [17] (titled Jussi Jänö)
- French (titled Lapin Malin) [20] first translation 1998
- High german (titled Billi Banni) [21]
- Japanese (titled リーダーラビット / Reader Rabbit)
- Norwegian [17] (titled Labbe Langøre)
- Smooth (titled Królik Bystrzak) [22]
- Portuguese (titled Coelho Sabido; [23] ClueFinders titled Bone Caça-Pistas)
- Russian (titled Школа Кролика / Schoolhouse Rabbit)
- Spanish (titled El Conejo Lector) [20] first translation 1998 [24]
- Swedish [17] (titled Kalle Kunskap).
There is a Reader Rabbit themed attraction at Parken Zoo in Eskilstuna, Sweden, which replaced the longstanding and successful Phantom Land. [25] Various sound-books have been released by Prelusion Games and Nordic Softsales, including titles such as Kalle Kunskap i Vilda Västern (Reader Rabbit in the Wild Due west) in 2010. The Brazilian Reader Rabbit, Coelho Sabido, is a trademark of Divertire Editora, a company active in the educational games marketplace since 1998.
In March 2004, LeapFrog and Riverdeep entered into a publishing and distribution agreement for Reader Rabbit. They planned a series of five eastward-books almost phonics that would exist released for the LeapPad learning system. All the same, only iii due east-books were released by autumn of that yr. [26] [27] In 2011, a game for the Nintendo Wii console was announced. [28] Houghton Mifflin Harcourt, the successor to Riverdeep afterward acquisitions and mergers, currently owns the license for the series and continues to sell the products through diverse distribution networks. [29]
Design [ edit ]
Plot and gameplay [ edit ]
The series centers on the adventures of Reader Rabbit and his friends, including Sam the King of beasts and Matilda the Mouse. The grayish-bluish Reader Rabbit is the protagonist of all the games. His wardrobe has included a cherry T-shirt and a cherry-red and blue striped sweater (like to the Montreal Canadiens bailiwick of jersey, simply without the logo).
By and large, the serial consists of point-and-click take a chance games where the histrion must utilize their inventory and interact with characters to solve a series of puzzles. These puzzles were originally reading-based challenges just different titles focus on other subject field areas. Visually, the game consists of a series of static screens which the player can navigate through by clicking on certain "travel" hot spots. Other hot spots can trigger an interaction with a character, item, vocal, or mini-game.
Art [ edit ]
In the early on 1990s, artist Shaowei Liu hand painted backgrounds and animations which were then digitized for the games. [thirty] In the mid-1990s, artist Frank Cirocco drew the characters and foregrounds in pencil, [31] hiring Mick Gray to ink the line art. [32] [33] By 1997, the characters were redesigned for Reader Rabbit Toddler past Tracy Reynolds of Class six Entertainment. [34] For some of the games at this fourth dimension, the art was provided by Chester Aldridge'due south company U.s.a. Equity Holdings. [35] For the later games, Fred Dianda was made Pb Artist. [36] Some line fine art was worked on past Gerald Broas, who used a 2B pencil to hand depict the backgrounds and characters on 12 field animation paper. [37] For the story books included in the interactive journeying and library games, artist Marc Diamond used a LeapPad tablet to sketch the pictures before coloring and shading. [38] The most recent art for the iOS games was washed past concept artist Federico Miniaci. [39]
Music [ edit ]
Each game contains songs that guide the narrative and provide the internal monologs of characters. Composer Scott Lloyd Shelly was peculiarly proud of composing the music for Reader Rabbit: 1st Class in 1998. [40] Foreign linguistic communication versions were created for many of the games to give the franchise global entreatment. This extended to the games' songs; one song from Reader Rabbit Preschool was translated into French, German language, Portuguese, Russian, and Swedish. [41] A VHS video called Reader Rabbit Sing-A-Song Adventures was released in 2000, featuring a compilation of the series' best songs. [42]
Educational goals [ edit ]
Didactics has always been a primal function of the games' design, seeking to notice a residue betwixt learning and fun. The titles in the series are researched past educators, parents, children and reading specialists to ensure the software is educational, engaging and like shooting fish in a barrel-to-use. [43] The software aimed to promote the use of computers as teaching tools in the classroom. [44] The games covered a range of subjects such as reading, phonics, math, and memory. [45] The A.D.A.P.T. Learning Technology was introduced into Reader Rabbit titles in 1999. The system contained a series of customization features that would facilitate the player'south learning by assessing abilities, developing skills, adjusting levels, providing help, and tracking progress. [46]
Products in the franchise [ edit ]
Video games [ edit ]
| Games | Platforms, Release Years and Versions |
|---|---|
| Reader Rabbit and the Fabulous Word Factory |
|
| Math Rabbit |
|
| Author Rabbit |
|
| Reader Rabbit two |
|
| Reader Rabbit'southward Ready for Letters |
|
| Reader Rabbit's Interactive Reading Journeying |
|
| Reader Rabbit's Reading Evolution Library 1 |
|
| Reader Rabbit's Reading Evolution Library ii |
|
| Reader Rabbit'southward Reading Development Library 3 |
|
| Reader Rabbit'southward Reading Development Library 4 |
|
| Reader Rabbit and Friends: Let's Start Learning! |
|
| Reader Rabbit's Interactive Reading Journey 2 |
|
| Reader Rabbit Presents: Math Journey for Grades 1–3 | |
| Reader Rabbit Toddler (Titled Reader Rabbit's Nursery in UK) | |
| Reader Rabbit Kindergarten (Titled Reader Rabbit'southward Inferior in UK) |
|
| Reader Rabbit: 1st Grade (Titled Reader Rabbit's Key Stage 1 Year ane in UK) | |
| Reader Rabbit: 2nd Grade (Titled Reader Rabbit'south Key Phase 1 Year ii in UK) |
|
| Reader Rabbit Math Ages 6–ix | |
| Reader Rabbit Thinking Adventures Ages 4–6 | Macintosh, Windows (1999 – V1.0) |
| Reader Rabbit Playtime for Infant | Macintosh, Windows (1999) |
| Reader Rabbit'southward Learn to Read with Phonics: Preschool & Kindergarten | |
| Reader Rabbit Learning Creations |
|
| Reader Rabbit 1st Grade: Capers on Cloud Nine! [28] (Titled Reader Rabbit Year i: Capers on Cloud 9! in UK) |
|
| Reader Rabbit 2nd Grade: Mis-Cheese-ious Dreamship Adventures! (Titled Reader Rabbit Yr two: Mis-Cheese-ious Dreamship Adventures! in U.k.) |
|
| Reader Rabbit Preschool: Sparkle Star Rescue (Titled Reader Rabbit Nursery: Sparkle Star Rescue in UK) |
|
| Reader Rabbit Kindergarten: Bounce Down in Balloon Town! (Titled Reader Rabbit Junior: Bounce Down in Balloon Town! in UK) |
|
| Reader Rabbit Acquire to Read with Phonics 1st & second Course | Mac Os 8.five, Windows (2002 – V1.0) |
| Reader Rabbit Dreamship Tales | Mac Bone Ten, Windows (2002 – V1.0) [81] |
| Reader Rabbit: on a Mission to Help the Lion Flowers | Nintendo DS (2011) [82] |
| Reader Rabbit Kart Racing | iOS (2013) [83] |
| Reader Rabbit Smart & Jump | iOS (2013) [84] |
| Reader Rabbit Math Race | Android, iOS (2016) [85] |
| Reader Rabbit: Jumpsmarter | iOS, Apple tree Goggle box, MacOS (2018) [86] |
Compilations [ edit ]
| Year | Title | Games |
|---|---|---|
| 1999 | Reader Rabbit Playtime for Baby and Toddler |
|
| 1999 | Reader Rabbit Math & Reading Ages 4–6 |
|
| 1999 | Reader Rabbit's Consummate Learn to Read Organisation |
|
| 2000 | Reader Rabbit KS1 – 5 Pack |
|
| 2001 | Reader Rabbit: I Can Read! With Phonics [87] |
|
| 2001 | Learn to Read with Phonics |
|
Cassettes and DVD [ edit ]
- Reader Rabbit's Sing Along Favorites (music cassette)
- Reader Rabbit: Sing-A-Song Adventures (VHS – 2000)
- Reader Rabbit: Wordville Soup (DVD – 2004)
- Reader Rabbit: The Cracking Alphabet Race (DVD – 2005)
Reader Rabbit Giant Workbooks [ edit ]
These workbooks were published past The Learning Visitor and each were supplementary textile to a corresponding game. They were republished as Reader Rabbit: Let's Learn by Houghton Mifflin Harcourt.
- Reader Rabbit Kindergarten
- Reader Rabbit Kindergarten: Rhyming Words
- Reader Rabbit Preschool
- Reader Rabbit Preschool: Reading Readiness
- Reader Rabbit Preschool: Colors & Shapes
- Reader Rabbit Preschool: Sounds
- Reader Rabbit Preschool: Alphabet
- Reader Rabbit Starting School Level 1: ABC
- Reader Rabbit 1st Form
- Reader Rabbit 1st Grade: Spelling
- Reader Rabbit 1st Grade: Phonics
- Reader Rabbit 1st Grade: Writing Mechanics
- Reader Rabbit K-1st Grade: Math
- Reader Rabbit K-1st Grade: Math – Money, Fourth dimension & Measurement
Reader Rabbit Leapfrog e-books [ edit ]
These e-books are about phonics and were released under the LeapPad learning system.
- High Flying Circus
- Sam's Sweetness Surprise
- The Bully Word Chase
Reception [ edit ]
Disquisitional reception [ edit ]
In 1991, The Chicago Sun-Times noted that Reader Rabbit was "1 of the most constructive edutainment gaming franchises" and that it had helped many children learn how to read. [88] Computer Shopper appreciated that the games filled a gap in the market; it found that while most reading comprehension titles were aimed at older children, Reader Rabbit uniquely offered games to the preschool historic period. [89]
In 1995, The New York Times noted that the flagship title of The Learning Company was "unusual in crossing over from home employ to in-school, curriculum-based learning". [90] The paper noted in 2002 that the serial had become an "educational staple in schools and homes" with a long tradition of "quality educational software". [91] The Boston Herald argued that the games' replayability and enjoyment made their costs immediately justifiable. [92] Krystina Madej of Physical Play and Children's Digital Games highlighted the series as an innovator in the budding edutainment genre during the 1980s, following in MECC'southward The Oregon Trail footsteps to create play-based educational games aimed at immature children. [93]
In 2012, PC Mag listed the debut title as one of the ten Educational PC Games of the 1980s and noted that new titles were withal being released. [94]
Sales [ edit ]
The premiere game in the series, Reader Rabbit and the Fabulous Word Factory, commencement entered the Billboard Charts for Education Computer Software at number six in May 1985 [95] and re-entered at number ten two weeks later. [96] The game continued to feature on the charts in following weeks, selling 250,000 units by 1989. [97]
The series was commercially successful throughout its run. By 1991, the series had sold 500,000 copies. [88] The Learning Company had a gross revenue of $27.v million at the end of the 1993 financial year and 41% acquirement growth from 1992–3, largely due to the Reader Rabbit serial. [98]
Between 1993 and 2001, the series sold six million copies. [27] Around 2001, prices of the products were tapering and the sales were declining around Europe. [99] By 2002, the series had sold over 25 million copies. [100]
Awards and nominations [ edit ]
As of 2017, the series has won over 175 awards. [101]
References [ edit ]
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- ^ Federico Miniaci Portfolio , 2015, retrieved February thirteen, 2019
- ^ Interview with Scott Lloyd Shelly , Nov 13, 2013, retrieved February thirteen, 2017
- ^ ObscureNForeign (July half dozen, 2013), A Reader Rabbit Song in half dozen Languages , archived from the original on Feb 14, 2017, retrieved February 13, 2017
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- ^ "New Version of The Learning Visitor'southward 'Reader Rabbit 1' Hopping Onto Store Shelves Now – Free Online Library", thefreelibrary.com , retrieved February 6, 2017 [ permanent expressionless link ]
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- ^ "Reader Rabbit 2nd Grade: Mis-cheese-ious Dreamship Adventures!", Parents' Choice Foundation
- ^ "Reader Rabbit Kindergarten: Bounce Downward in Balloon Town!", Parents' Choice Foundation
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- ^ "Reader Rabbit - 2nd Class", Parents' Choice Foundation
External links [ edit ]
Reader Rabbit Thinking Ages 4 6 Mac Download
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